It was difficult to size the three maps right, but I gave it a shot based on the cars in all three. The apartment buildings in Bailout are the same as the ones in Exodus, so I inserted them right on top. There's so much else that could be opened up on here.
Thursday, February 21, 2013
MW2 - Wolverines, Bailout and Exodus
I tried this one two ways, and I prefer the second way:
It was difficult to size the three maps right, but I gave it a shot based on the cars in all three. The apartment buildings in Bailout are the same as the ones in Exodus, so I inserted them right on top. There's so much else that could be opened up on here.
It was difficult to size the three maps right, but I gave it a shot based on the cars in all three. The apartment buildings in Bailout are the same as the ones in Exodus, so I inserted them right on top. There's so much else that could be opened up on here.
MW2 - No Russian and Terminal
Terminal almost slides right into the map No Russian.
And if the police line wasn't there the whole runway would be available.
And if the police line wasn't there the whole runway would be available.
MW2 - Takedown and The Hornet's Nest
Takedown and The Hornet's Nest are one right after the other, but the maps don't quite go together. Takedown has a major road running right toward the bottom of the slums.
But that's nothing that can't be fixed.
But that's nothing that can't be fixed.
MW2 - Team Player and Invasion
The multiplayer map Invasion matches up with Team Player pretty well, so I stuck those two together.
I'm not sure about the size of Invasion, but I think it's close. Team Player already has a lot of the map developed that you drive through in the Humvee, but that isn't open to walk through. Just open those areas up and the map gets a lot bigger.
I'm not sure about the size of Invasion, but I think it's close. Team Player already has a lot of the map developed that you drive through in the Humvee, but that isn't open to walk through. Just open those areas up and the map gets a lot bigger.
Tuesday, February 19, 2013
Call of Duty 4 - F.N.G. and Killhouse
I attempted to combine the map of F.N.G. with Killhouse and fill in the warehouses with the firing range and the cargo ship mock-up.
Now if they added some exits to the warehouses and opened up the outside training areas then this could be a medium sized multiplayer map. Something like this (the red/blue indicating large doors for the warehouses):
Now if they added some exits to the warehouses and opened up the outside training areas then this could be a medium sized multiplayer map. Something like this (the red/blue indicating large doors for the warehouses):
Call of Duty 4 - All Ghilled Up and One Shot, One Kill
This is a combination of the maps for All Ghillied Up and One Shot, One Kill from CoD4. The only map of All Ghilled Up that I could find was small so when I enlarged it to match I couldn't help the blurry-ness.
If there is a remake of Call of Duty 4 then I think they should combine the maps as much as possible, add the level of detail that we had in Modern Warfare 3 and Black Ops 2, and fill out the gaps indicated by the circled areas (the Z is approximately where Zakhaev is doing his nuke deal and they already sort of developed it for the MW3 Yuri cutscene):
Then make the map playable in multiplayer modes with bots. I think it'd be pretty cool to play Rush or War on this kind of map.
Monday, February 11, 2013
Spec Ops Leveling and Unlock Guide
Modern Warfare 3 Special Ops Level XP Guide:
Modern Warfare 3 Special Ops Unlock Guide:
Here's the spreadsheet I used.
Friday, February 8, 2013
Glen Schofield on Developing MW3's Campaign
Glen Schofield of Sledgehammer Games gave a talk at the DICE conference on inspiration for games. He talked about how the ideas came to him and the rest of the team before and during development of MW3.
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